Exploring Live Raytracing Surface Normals

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  • Ray Tracing
  • Equivalent to a 50 minute university lecture on
  • Count: 1.2 million points (1204929) Model: XYZRGB dragon decimation (nonuniform point spacing) Speed: similar to bunny ...
  • In Part 6: NVIDIA's Eric Haines describes the
  • In this tutorial we'll add camera movement and lights to the raytracer to move around and lit a new scene. Framework Code: ...

In-Depth Information on Live Raytracing Surface Normals

Quick demo of my WIP Tools summary from the raytracer/editor thesis project: 1) Point simplification/LOD by feature-aware clustering with weights ... Demo showing off the result of one of the future Just added

Cleverly combining existing algorithms sometimes results in magic: 4D Perlin noise + marching-cubes + Snell's law + OpenCL ...

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