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- voxels #
- I used C++ and
- Added: - different world generation - trees and water - some support for translucent and partially-transparent textures - flowing ...
- Welcome to the first preview of my
- Welcome to GameSoul! This is Episode 0 of my new series: “From Zero to
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Heeeeeeeeeeelllllllloooooooooo. I recently finished porting my 3D Added: - Textures - Block highlighting (w/ efficient raycasting) - Block destruction - Greedy meshing - Support for humongous ... Tryina create a
In this
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