Exploring Raytracer Rewrite Voxels Weekend Update 2

Let's dive into the details surrounding Raytracer Rewrite Voxels Weekend Update 2.

  • A demonstration of my
  • This last week, I did some optimizations in my
  • The dynamic world of Teardown poses a unique rendering problem.
  • This scene is rendering over 5 million
  • This past week (and a bit more) I have struggled to solve the problem of efficiently traversing a

In-Depth Information on Raytracer Rewrite Voxels Weekend Update 2

Just a small It took me a while, but now I'm finally just about done moving, so I've had time to make some progress on my project. As I said in a ... This last week, I implemented an SDF generation pass(es) to run after the terrain changes. There are 3 passes, and it runs over ... Wow! 200 fps *while recording* at 4k on a 512x world with

References: How

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