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I got the stone physics working but it's not fully multi threaded so it can be a little slow. I'm gonna do some optimization and bug ... i coded up this new more efficient version of voxel terrain and used a dictionary to merge the vertices although the corners are not ... In this coding adventure I try to understand

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  • Hello, I made added super optimized terrain editing and fixed a shader graph bug where the triplanar node was not unpacking the ...
  • A small demonstration of the
  • This is my prototype
  • Example of
  • Testing the

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